lp://qastaging/~3v1n0/unity/handle-window-shading
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- 1803. By Marco Trevisan (Treviño)
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UnityWindow: force a window to be shadable when is maximized and decorated.
This allows to make the Ctrl+Alt+S shade keybinding to work also on maximized windows.
- 1802. By Marco Trevisan (Treviño)
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PanelMenuView: Unshade windows when semi-maximized or semi-restored.
- 1801. By Marco Trevisan (Treviño)
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WindowManager: emit signals when windows get semi-maximized/
semi-restored When a window is horizontally/
vertically maximized or
horizontally/vertically restored, we send a proper signal. - 1799. By Marco Trevisan (Treviño)
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PanelMenuView: Use the mouse scroll to shade/unshade the maximized window
This is done only when properly configured on gconf.
- 1798. By Marco Trevisan (Treviño)
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WindowManager: added methods to handle the window shading.
Implemented in PluginAdapter IsWindowShaded, Shade and UnShade functions
to allow to handle window shading. - 1797. By Sam Spilsbury
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s/Unity/unity. Fixes: https:/
/bugs.launchpad .net/bugs/ 907174. Appoved by Thomas Voß. - 1796. By Sam Spilsbury
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Refactors the code to make it testable. Fixes: https:/
/bugs.launchpad .net/bugs/ 907174. Appoved by Thomas Voß. - 1795. By Andrea Azzarone
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. Fixes: https:/
/bugs.launchpad .net/bugs/ 839467. Appoved by Andrea Cimitan. - 1794. By Alex Launi
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When we call next icon we roll over to the show desktop icon at index 0, failing the test. This isn't really what we want anyway. Launching a third application makes the array big enough that this doesn't occur.. Fixes: . Appoved by Allan LeSage.
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