Merge lp://qastaging/~brandontschaefer/unity/launcher-autohide-fix into lp://qastaging/unity
Proposed by
Brandon Schaefer
Status: | Merged |
---|---|
Approved by: | Thomi Richards |
Approved revision: | no longer in the source branch. |
Merged at revision: | 2578 |
Proposed branch: | lp://qastaging/~brandontschaefer/unity/launcher-autohide-fix |
Merge into: | lp://qastaging/unity |
Diff against target: |
368 lines (+93/-93) 8 files modified
launcher/BamfLauncherIcon.cpp (+0/-4) launcher/Launcher.cpp (+24/-35) launcher/Launcher.h (+2/-0) launcher/LauncherHideMachine.cpp (+19/-32) launcher/LauncherHideMachine.h (+15/-16) tests/autopilot/unity/emulators/launcher.py (+5/-3) tests/autopilot/unity/tests/launcher/test_reveal.py (+28/-0) unity-shared/UBusMessages.h (+0/-3) |
To merge this branch: | bzr merge lp://qastaging/~brandontschaefer/unity/launcher-autohide-fix |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Thomi Richards (community) | quality | Approve | |
Review via email:
|
Commit message
The launcher will only autohide when the mouse leaves the launcher now.
Description of the change
=== Problem ===
When any action would take place on the Launcher it would send a UBus message back to the launcher to close the launcher while the mouse was still over the launcher.
=== Fix ===
Remove that call! So now when an action happens and the mouse is still over the launcher it will not close. Only until the mouse is outside of the launcher will it close.
=== Test ===
AP tests
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174 - LAST_ACTION_ ACTIVATE = 1 << 15, 32k
175 SCALE_ACTIVE = 1 << 16, 64k #VISIBLE_REQUIRED
176 EXPO_ACTIVE = 1 << 17, 128k #VISIBLE_REQUIRED
177 MT_DRAG_OUT = 1 << 18, 256k #VISIBLE_REQUIRED
Update the values from SCALE_ACTIVE to MT_DRAG_OUT, if you remove a middle element...