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Owner:
CI Train Bot Account
Project:
Ubuntu UI Toolkit
Status:
Development

Recent revisions

1343. By CI Train Bot Account

Releasing 1.3.2030+16.10.20160726.2

1342. By CI Train Bot Account

* Make qml-module-ubuntu-components-gles depend on
  qml-module-ubuntu-performancemetrics-gles.
* Set default for TextArea.persistentSelection and correct type.
  Fixes LP: #1594400
* Add version suffix to all unit tests in visual.
* Stop using macros for namespaces in headers. Fixes LP: #1596536.
* More robust list and namespace handling in apicheck. Fixes LP: #1595461
* Separate plugin for Ubuntu.Components.Labs.
* Create separate plugin for Ubuntu.Components.Styles.
* Move C++ components into UbuntuToolkit library.
* Remove fw-headers from UbuntuGestures and UbuntuToolkit. We are no longer
  supporting them as public C++ API.
* Break unity8 with lower version 8.13.
* Improve the i18n documentation for plurals. Fixes LP: #1184810
* Don't get APL subheader colors from MainView AppHeader when there is no
  MainView. Fixes LP: #1588172
* Add Header.automaticHeight property. Fixes LP: #1540240
* UbuntuShape - Use reference counting to handle shape textures.
  The current shape textures handling system requires to search for the
  textures associated to the current graphics context by doing a search in an
  array for each item at each updatePaintNode() call. It also deletes the
  textures on OpenGLContext::aboutToBeDestroyed() signal emission, which
  appears in some cases to not have any OpenGL context bound.
  We propose an alternative to create and destroy shape textures per material
  creation and destruction with a reference counting mechanism to minimise
  costly calls. We search for the shape textures (hash lookup with an OpenGL
  context pointer as the key) only when a texture material is created or
  deleted, which is much more occasional compared to updatePaintNode() calls.
  That also ensures textures are deleted with the proper OpenGL context bound.
  The only drawback is that shape textures are deleted when there is no shape
  items anymore in a scene and recreated when there is a new one appearing.
  These operations being quite uncommon and relatively fast, the advantages
  seem to be higher than the drawbacks.
* Expansion of LD_LIBRARY_PATH is broken since it doesn't include a ":", which
  means PerformanceMetrics path, which is at the end, is actually not
  available, nor the current content of LD_LIBRARY_PATH.
  That fixes it using the proper shell expansion syntax.
* Fix packaging sorting bzr hook to work on bzr branches that are local only.
* Disable documentation building for GLES builds
* ProgressionVisual: do not load the icon until the progression is made
  visible.
* Scrollbar: do not load the stepper icon until it is visible.
* Scrollbar: load stepper icon asynchronously.
* Icon: only load when completed and therefore avoids multiple reloads caused
  by size changes.

1341. By Timo Jyrinki

Rebuild against Qt 5.6.

1340. By Launchpad Translations on behalf of ubuntu-sdk-team

Launchpad automatic translations update.

1339. By Launchpad Translations on behalf of ubuntu-sdk-team

Launchpad automatic translations update.

1338. By Launchpad Translations on behalf of ubuntu-sdk-team

Launchpad automatic translations update.

1337. By Launchpad Translations on behalf of ubuntu-sdk-team

Launchpad automatic translations update.

1336. By Launchpad Translations on behalf of ubuntu-sdk-team

Launchpad automatic translations update.

1335. By CI Train Bot Account

Resync trunk.

1334. By CI Train Bot Account

Releasing 1.3.2009+16.10.20160615.3

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