lp://qastaging/compiz-animation-plugin
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Related bugs
Bug #930192: [regression] Animations of large or full-screen windows skip frames (not smooth) | High | Fix Committed | |
Bug #940603: white box randomly shows up at top left corner blocking applications from using stuff under it | High | Fix Committed | |
Bug #959260: DSO linking issues | Medium | Fix Committed |
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Recent revisions
- 398. By micove
-
Fix exec_prefix in some of the pc files. (LP: #959260)
[Miguel Colon <email address hidden>, 2012-03-12] - 397. By Sam Spilsbury
-
Don't increment the destroy ref count of a window unless an animation is
active. (LP: #940603)It doesn't make any sense to increase the destroy reference count of a window
on CompWindowNotifyBeforeDestroy based on whether or not an an animation for
that window "could" be allowed - CompWindowNotifyBeforeDestroye d is called
on CompWindow::destroy (which under sane circumstances, should only ever be
called when the window is either reparented away from its parent or the root
window or when the window is destroyed).In this case, we deregister all events on the window so it isn't possible to
determine through any normal means that a close animation is going to activate
on the window. And in any event, the unmap which causes close animations
always comes before the DestroyNotify or ReparentNotify anyways.Even if the CompWindowNotif
yClose were to somehow come after the window
received a ReparentNotify or DestroyNotify, the tradeoff then comes between
not playing animations for those corner case windows or keeping ghost windows
on screen because we kept a destroy reference and never got rid of it. In this
case, it is more sane to do the former. - 396. By Sam Spilsbury
-
Added a flag to specify whether an animation actually needs a transformed
window. (LP: #976469) - 395. By Daniel van Vugt
-
Fix stuttering animations on large/fullscreen windows by using the higher
performance rendering method (full screen damage). (LP: #930192) - 394. By Sam Spilsbury
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