Merge lp://qastaging/~dandrader/unity8/cursorConfinement into lp://qastaging/unity8

Proposed by Daniel d'Andrada
Status: Merged
Approved by: Lukáš Tinkl
Approved revision: 2610
Merged at revision: 2638
Proposed branch: lp://qastaging/~dandrader/unity8/cursorConfinement
Merge into: lp://qastaging/unity8
Prerequisite: lp://qastaging/~unity-team/unity8/processing-indterminate
Diff against target: 260 lines (+73/-6)
10 files modified
CMakeLists.txt (+1/-1)
debian/control (+3/-3)
plugins/Cursor/MousePointer.cpp (+42/-1)
plugins/Cursor/MousePointer.h (+10/-0)
qml/Shell.qml (+2/-0)
qml/Stages/AbstractStage.qml (+3/-0)
qml/Stages/DecoratedWindow.qml (+2/-0)
qml/Stages/DesktopStage.qml (+6/-0)
tests/mocks/Cursor/Cursor.qml (+2/-1)
tests/mocks/Unity/Application/MirSurface.h (+2/-0)
To merge this branch: bzr merge lp://qastaging/~dandrader/unity8/cursorConfinement
Reviewer Review Type Date Requested Status
Unity8 CI Bot continuous-integration Needs Fixing
Lukáš Tinkl (community) Approve
Review via email: mp+304789@code.qastaging.launchpad.net

This proposal supersedes a proposal from 2016-09-01.

Commit message

Implement cursor confinement

Description of the change

* Are there any related MPs required for this MP to build/function as expected? Please list.
https://code.launchpad.net/~dandrader/unity-api/cursorConfinement/+merge/303984
https://code.launchpad.net/~dandrader/qtmir/cursorConfinement/+merge/303987

* Did you perform an exploratory manual test run of your code change and any related functionality?
Yes

For testing, build and run this application: lp:~dandrader/+junk/confinedCursor

Clicking on its big button will turn cursor confinement on/off

* If you changed the packaging (debian), did you subscribe the ubuntu-unity team to this MP?
Not applicable

* If you changed the UI, has there been a design review?
Not applicable

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Revision history for this message
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal

FAILED: Continuous integration, rev:2600
https://unity8-jenkins.ubuntu.com/job/lp-unity8-ci/2039/
Executed test runs:
    FAILURE: https://unity8-jenkins.ubuntu.com/job/build/2675/console
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-0-fetch/2703
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-1-sourcepkg/release=vivid+overlay/2576
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-1-sourcepkg/release=xenial+overlay/2576
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review: Needs Fixing (continuous-integration)
Revision history for this message
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

+ itemConfiningMouseCursor: ...

I'd prefer this being an inline binding, instead of the returns. How about sth like:

itemConfiningMouseCursor: priv.focusedAppDelegate && priv.focusedAppDelegate.surface &&
                          priv.focusedAppDelegate.surface.confinesMousePointer ?
                          priv.focusedAppDelegate.clientAreaItem : null;

review: Needs Information
Revision history for this message
Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal

On 26/08/2016 11:20, Lukáš Tinkl wrote:
> Review: Needs Information
>
> + itemConfiningMouseCursor: ...
>
> I'd prefer this being an inline binding, instead of the returns. How about sth like:
>
> itemConfiningMouseCursor: priv.focusedAppDelegate && priv.focusedAppDelegate.surface &&
> priv.focusedAppDelegate.surface.confinesMousePointer ?
> priv.focusedAppDelegate.clientAreaItem : null;
>
>
Done.

Revision history for this message
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal

FAILED: Continuous integration, rev:2601
https://unity8-jenkins.ubuntu.com/job/lp-unity8-ci/2042/
Executed test runs:
    FAILURE: https://unity8-jenkins.ubuntu.com/job/build/2684/console
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-0-fetch/2712
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-1-sourcepkg/release=vivid+overlay/2585
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Revision history for this message
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

What happens, when the window moves under cursor (e.g. press Ctrl+Super+Right to semi maximize on the right edge)? Will the cursor be still captured correctly?

review: Needs Information
Revision history for this message
Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal

> What happens, when the window moves under cursor (e.g. press Ctrl+Super+Right
> to semi maximize on the right edge)? Will the cursor be still captured
> correctly?

I'm guessing what you mean is this:

1 - mouse is confined to a non-fullscreen window, positioned over the left side of the desktop
2 - You press Ctrl+Super+Right

What will happen is that the cursor will jump to be within the window client area the next time you start to move the mouse.

Revision history for this message
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

> > What happens, when the window moves under cursor (e.g. press
> Ctrl+Super+Right
> > to semi maximize on the right edge)? Will the cursor be still captured
> > correctly?
>
> I'm guessing what you mean is this:
>
> 1 - mouse is confined to a non-fullscreen window, positioned over the left
> side of the desktop
> 2 - You press Ctrl+Super+Right
>
> What will happen is that the cursor will jump to be within the window client
> area the next time you start to move the mouse.

Yeah I kinda expected that... do you think it makes sense to improve the situation when the window gets moved/resized under the cursor?

Revision history for this message
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

Explanation, I know you can't resize the window when the cursor is confined, but you're still able to resize it/ move it using for example the touch controls, that's my main concern.

Revision history for this message
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal
review: Needs Fixing (continuous-integration)
Revision history for this message
Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal

On 30/08/2016 11:39, Lukáš Tinkl wrote:
> [...]
> Yeah I kinda expected that... do you think it makes sense to improve the situation when the window gets moved/resized under the cursor?

Don't think this corner case is worth the extra complexity involved.
It's not simply tracking changes to the x,y,width,height of the client
area (eg: its x,y won't change when the window moves around). Would have
to add a signal to AbstractStage that would say "hey, client area
changed its geometry in scene coords" and in Shell.qml I would wire it
to some update function in Cursor. Then in DesktopStage I would emit
this signal whenever the focused window changed its geometry.

But if you think this is relevant enough, I can look into it.

Revision history for this message
Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal

On 30/08/2016 11:40, Lukáš Tinkl wrote:
> Explanation, I know you can't resize the window when the cursor is confined, but you're still able to resize it/ move it using for example the touch controls, that's my main concern.

Have you tried moving or resizing the window with touch while at the
same time moving the cursor with a mouse/touchpad? It's a disaster :)

Maybe we should report a bug on it...

Revision history for this message
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

> On 30/08/2016 11:39, Lukáš Tinkl wrote:
> > [...]
> > Yeah I kinda expected that... do you think it makes sense to improve the
> situation when the window gets moved/resized under the cursor?
>
> Don't think this corner case is worth the extra complexity involved.
> It's not simply tracking changes to the x,y,width,height of the client
> area (eg: its x,y won't change when the window moves around). Would have
> to add a signal to AbstractStage that would say "hey, client area
> changed its geometry in scene coords" and in Shell.qml I would wire it
> to some update function in Cursor. Then in DesktopStage I would emit
> this signal whenever the focused window changed its geometry.
>
> But if you think this is relevant enough, I can look into it.

I don't know... I guess not since this is highly dependent on the intended use case (I assume this is meant mainly for fullscreen apps, like games?)

Revision history for this message
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

Alright then, this sounds good for the initial iteration

* Did you perform an exploratory manual test run of the code change and any related functionality?

Yes, with the demo provided (no real app using this to my knowledge)

* Did CI run pass? If not, please explain why.

No, due to unity-api bump

review: Approve
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FAILED: Continuous integration, rev:2606
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    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-1-sourcepkg/release=vivid+overlay/2640
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Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal

Yup, still good

review: Approve
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Revision history for this message
Lukáš Tinkl (lukas-kde) wrote :

Needs updating tests/mocks/Cursor/Cursor.qml

+ property Item confiningItem

review: Needs Fixing
2608. By Daniel d'Andrada

merge lp:~mterry/unity8/default-wallpaper

2609. By dobey

Set progress bar indeterminate when processing signal received.

2610. By Daniel d'Andrada

Implement cursor confinement

Revision history for this message
Daniel d'Andrada (dandrader) wrote :

On 05/09/2016 18:16, Lukáš Tinkl wrote:
> Review: Needs Fixing
>
> Needs updating tests/mocks/Cursor/Cursor.qml
>
> + property Item confiningItem

Fixed.

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Unity8 CI Bot (unity8-ci-bot) wrote :
review: Needs Fixing (continuous-integration)
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Lukáš Tinkl (lukas-kde) wrote :

Seems good now

review: Approve
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    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=armhf,release=vivid+overlay/2710
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    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=armhf,release=xenial+overlay/2710
        deb: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=armhf,release=xenial+overlay/2710/artifact/output/*zip*/output.zip
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=armhf,release=yakkety/2710
        deb: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=armhf,release=yakkety/2710/artifact/output/*zip*/output.zip
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=i386,release=vivid+overlay/2710
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    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=i386,release=xenial+overlay/2710
        deb: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=i386,release=xenial+overlay/2710/artifact/output/*zip*/output.zip
    SUCCESS: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=i386,release=yakkety/2710
        deb: https://unity8-jenkins.ubuntu.com/job/build-2-binpkg/arch=i386,release=yakkety/2710/artifact/output/*zip*/output.zip

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review: Needs Fixing (continuous-integration)

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