lp://qastaging/whiteguardian

Created by Dylan Coakley and last modified
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Owner:
Dylan Coakley
Project:
White Guardian
Status:
Development

Recent revisions

21. By Dylan Coakley

Remove responsive for now.
Increase main window size.

20. By Dylan Coakley

Remove old unused libs.

19. By Dylan Coakley

Created Inventory.lua for inventory functions.
Created setup folder for files to setup data before game launch.
Moved Collisions.lua and Responsive.lua.
Created SetupAnimations, Update and Draw functions in Player.lua from code inside main.lua.
Updated Menu.lua to use Responsive.lua functions.

18. By Dylan Coakley

Moved runAction to Button.lua.
Created Utils.lua for misc functions.
Fixed button hiding on main.lua using Button.draw.

17. By Dylan Coakley

Update to Love2D 0.10.0.
Remove old Save/Load image buttons.
Create Collisions.lua to hold all the collision functions.

16. By Dylan Coakley

Updated STI and main for compatiblity with the new version of STI.
Re exported map to lua from Tiled.

15. By Dylan Coakley

Setup Buttons using Button.lua in the SetupGame function.
screen option added to Button.lua to avoid problem buttons running same functions because coords are the same.
Added background image for main menu.

14. By Dylan Coakley

Added Game Start menu.
Added debug console top left on tab pressed.
Added extra options to button framework.
Collision detection for map objects such as buildings.
Added new save/load buttons using the framework.
Added my own Button framework.

13. By Dylan Coakley

Use tab key for debug mode to print info top left.
Created Button.lua as an easy method to create new buttons.

12. By Dylan Coakley

Test Lady for save/load functionality.
Add Save/Load buttons.
Print FPS to screen.
Setup item images to reduce lag

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