Merge lp://qastaging/~gordallott/unity/dash-renderering-cleanup into lp://qastaging/unity
Proposed by
Gord Allott
Status: | Merged |
---|---|
Approved by: | Gord Allott |
Approved revision: | no longer in the source branch. |
Merged at revision: | 1585 |
Proposed branch: | lp://qastaging/~gordallott/unity/dash-renderering-cleanup |
Merge into: | lp://qastaging/unity |
Diff against target: |
90 lines (+0/-37) 3 files modified
plugins/unityshell/src/ResultRendererHorizontalTile.cpp (+0/-16) plugins/unityshell/src/ResultRendererTile.cpp (+0/-17) plugins/unityshell/src/ResultViewGrid.cpp (+0/-4) |
To merge this branch: | bzr merge lp://qastaging/~gordallott/unity/dash-renderering-cleanup |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Mikkel Kamstrup Erlandsen (community) | Approve | ||
Review via email:
|
Description of the change
just a few rendering cleanups, should be a slightly quicker dash from this
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Works well. Discussed on IRC:
<kamstrup> gord: how is it faster to not use the clipping rect in the Draw()?
<gord> kamstrup, its not :) but its not slower either, it was only clipping off a few pixels here and then, it should of been removed when the result renderer was upgraded to only draw the icons that are physically on the screen