lp://qastaging/~linaro-graphics-wg/glmark2/configurable-visual-android
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- 212. By Alexandros Frantzis
-
Android: Set the target GL visual config from the --visual-config command-line option.
- 211. By Alexandros Frantzis
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Android: Use the scoreConfig() native function to select the GL visual config.
- 210. By Alexandros Frantzis
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Android: Add scoreConfig() native function.
This functions gives access to the glmark2 GL visual configuration scoring
infrastructure, in order to get a consistent selection policy on both X11
and Android. - 207. By Jesse Barker
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SceneIdeas: Updates to the fly around speed options. Create a special option
value ("speed=duration") that computes the time factor as a function of the
"duration" option. Make other speeds raw number values (help text explains
that 1.0 is "real" or "wall clock" time, <1.0 is slower and >1.0 is faster).
Update default benchmark list to reflect the use of the duration option. - 205. By Alexandros Frantzis
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Ensure that the framebuffer is drawn opaquely.
Some rendering operations draw translucent pixels to the framebuffer,
leading to inconsistent visual results on different platforms and
compositing managers. This commit ensures that pixels drawn to the
framebuffer by the various scenes are opaque.
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://qastaging/glmark2/2011.11