lp://qastaging/~linaro-graphics-wg/glmark2/configurable-visual-android

Created by Alexandros Frantzis and last modified
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Branch information

Owner:
Linaro Graphics Working Group
Project:
glmark2
Status:
Merged

Recent revisions

214. By Alexandros Frantzis

Android: Request a 16-bit depth buffer by default.

213. By Alexandros Frantzis

Android: Display a debug message with the chosen visual configuration.

212. By Alexandros Frantzis

Android: Set the target GL visual config from the --visual-config command-line option.

211. By Alexandros Frantzis

Android: Use the scoreConfig() native function to select the GL visual config.

210. By Alexandros Frantzis

Android: Add scoreConfig() native function.

This functions gives access to the glmark2 GL visual configuration scoring
infrastructure, in order to get a consistent selection policy on both X11
and Android.

209. By Alexandros Frantzis

Android: Use a separate class for the JNI bindings.

208. By Alexandros Frantzis

CanvasX11*: Allow user configuration of visual used for rendering.

207. By Jesse Barker

SceneIdeas: Updates to the fly around speed options. Create a special option
value ("speed=duration") that computes the time factor as a function of the
"duration" option. Make other speeds raw number values (help text explains
that 1.0 is "real" or "wall clock" time, <1.0 is slower and >1.0 is faster).
Update default benchmark list to reflect the use of the duration option.

206. By Jesse Barker

Merging lp:~glmark2-dev/glmark2/ideas

Adds new SceneIdeas.

205. By Alexandros Frantzis

Ensure that the framebuffer is drawn opaquely.

Some rendering operations draw translucent pixels to the framebuffer,
leading to inconsistent visual results on different platforms and
compositing managers. This commit ensures that pixels drawn to the
framebuffer by the various scenes are opaque.

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lp://qastaging/glmark2/2011.11
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