lp://qastaging/~linaro-graphics-wg/glmark2/main-loop-consolidation
Created by
Alexandros Frantzis
and last modified
- Get this branch:
- bzr branch lp://qastaging/~linaro-graphics-wg/glmark2/main-loop-consolidation
Members of
Linaro Graphics Working Group
can upload to this branch. Log in for directions.
Branch merges
Propose for merging
No branches
dependent on this one.
- Jesse Barker: Approve
-
Diff: 655 lines (+403/-156)6 files modifiedsrc/android.cpp (+24/-44)
src/main-loop.cpp (+236/-0)
src/main-loop.h (+121/-0)
src/main.cpp (+14/-104)
src/scene.cpp (+0/-7)
src/scene.h (+8/-1)
Related bugs
Related blueprints
Branch information
Recent revisions
- 197. By Alexandros Frantzis
-
Scene: Rename method that gets whether a scene is running, and add method to change it.
- 196. By Alexandros Frantzis
-
Build: Update and synchronize X11 and Android compilation flags.
Add -Wnon-virtual-dtor, and remove -fms-extensions, as it is not used any more.
- 193. By Jesse Barker
-
Merge of lp:~glmark2-dev/glmark2/libmatrix-util.
This brings glmark2 up to date with the current libmatrix, including a couple of
new features that resulted from the actual integration. The primary result is
that previously duplicated code is now consolidated in one common place
(lp:libmatrix). - 191. By Alexandros Frantzis
-
Main: Implement seamless transition of FPS display when changing scenes.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://qastaging/glmark2/2011.11