lp://qastaging/thunderbird/3.1
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- bzr branch lp://qastaging/thunderbird/3.1
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Recent revisions
- 270. By Chris Coulson
-
* Fix LP: #767966 - globalmenu extension pollutes main window javascript
scope
- update globalmenu-extension to 1.0.3 - 267. By Chris Coulson
-
* Fix LP: #766151 - popuphiding and popuphidden events aren't dispatched
when a menu is closed
- update globalmenu-extension to 1.0.2 - 265. By Chris Coulson
-
* Update globalmenu-
extension code to 1.0
- Fix LP: #755701 - When iterating over each label, check if the current
character equals the access key (to set a flag indicating we've already
seen it) *before* we mangle the label, rather than after it.
This fixes an issue where we never set the flag, and subsequently see
the mnemonics repeated multiple times in labels
- Also remove the hack we had to add placeholder entries to empty menus
so that we could get an about-to-show signal (now that LP: #619811
is fixed) - 263. By Chris Coulson
-
* Disable the default mail client check. This seemed to always be the
intent, but the wrong preference was being set. We correctly set
mail.shell.checkDefa ultClient to false now. This check doesn't work in
Natty and isn't going to work unless I get time to backport gio support
to 3.1
- update debian/thunderbird. js - 262. By Chris Coulson
-
* Fix LP: #719919 - no option for Thunderbird as default mail client
- update debian/thunderbird. desktop - 261. By Chris Coulson
-
* Update globalmenu-
extension code to 0.7
- Fixes LP: #749440 - Interaction with CuteButtons extension makes
Thunderbird abort with icons in menus. Work around this by ignoring
icons greater than 100x100 to avoid DoS'ing unity and dbus-daemon with
lots of icon data
- Fixes LP: #734837 - Some menu items are not displayed. Some menuitems
inherit a label from their command content node rather than having a
label attribute on the menuitem content node. Make sure we use the
right label in this case
- Make the Alt key show the menubar in the panel
- Drop the hacks we had to workaround the lack of menu closed signals from
Unity. We no longer synthesize our own menu closed events, but use the
proper event from dbusmenu.
- In addition to this, we split the work done during menu opening in to
2 phases - the first phase triggered off "about-to-show" and the second
phase triggered off "opened". In the future, we should be able to delay
the menu opening with the about-to-show handler, which is where we
do all the work to update the menu
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