lp://qastaging/~nick-dedekind/unity/lp1062107.preview-pre-caching

Created by Nick Dedekind and last modified
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Owner:
Nick Dedekind
Project:
Unity
Status:
Development

Recent revisions

2881. By Nick Dedekind

Merged with trunk

2880. By Nick Dedekind

switched preview code to use std::max

2879. By Nick Dedekind

Preview pre-caching tweaks.

2878. By Nick Dedekind

Removed debuggin code.

2877. By Nick Dedekind

Added precache files.

2876. By Nick Dedekind

Added speculative caching to previews.

2875. By Nick Dedekind

Check for width > 0 in preview layout management.

2874. By Andrea Azzarone

Move SHORTCUT_KEYS_VISIBLE from hover machine to hide machine.. Fixes: https://bugs.launchpad.net/bugs/1035860. Approved by Thomi Richards, Marco Trevisan (Treviño).

2873. By Andrea Azzarone

Remove blurred_icon and prelight_cache loading in ResultRenderTile ctor.. Approved by Marco Trevisan (Treviño).

2872. By Daniel van Vugt

Stop Unity UI elements from flickering. This could happen in some odd
cases where UnityScreen::damageRegion has not received the full damage
region for the frame, most likely due to the *SetEnabled() toggles.
So the fix is to tell Nux about the final, complete, set of damage just
before rendering. This ensures Nux is always told about everything it has
to redraw on every frame, rather than flickering.
(LP: #1070735). Fixes: https://bugs.launchpad.net/bugs/1070735. Approved by Marco Trevisan (Treviño).

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