Merge lp://qastaging/~smspillaz/unity/unity.fix_1080947.3 into lp://qastaging/unity

Proposed by Sam Spilsbury
Status: Superseded
Proposed branch: lp://qastaging/~smspillaz/unity/unity.fix_1080947.3
Merge into: lp://qastaging/unity
Diff against target: 1202 lines (+497/-174)
14 files modified
dash/DashView.cpp (+15/-7)
dash/DashView.h (+3/-0)
hud/HudView.cpp (+11/-0)
launcher/Launcher.cpp (+13/-3)
launcher/XdndCollectionWindowImp.cpp (+2/-1)
panel/PanelView.cpp (+13/-3)
plugins/unityshell/src/unityshell.cpp (+317/-143)
plugins/unityshell/src/unityshell.h (+21/-2)
unity-shared/BackgroundEffectHelper.cpp (+53/-6)
unity-shared/BackgroundEffectHelper.h (+8/-2)
unity-shared/OverlayRenderer.cpp (+20/-4)
unity-shared/OverlayRenderer.h (+7/-0)
unity-shared/OverlayWindowButtons.cpp (+4/-0)
unity-shared/UnityWindowView.cpp (+10/-3)
To merge this branch: bzr merge lp://qastaging/~smspillaz/unity/unity.fix_1080947.3
Reviewer Review Type Date Requested Status
Unity Team Pending
Review via email: mp+156259@code.qastaging.launchpad.net

This proposal has been superseded by a proposal from 2013-03-30.

Commit message

Specify the required blur area before drawing so that we can selectively use glCopyTexSubImage2D

This means that we don't have to waste fragment bandwidth copying the entire backbuffer when
we could just do parts of it.

Description of the change

Specify the required blur area before drawing so that we can selectively use glCopyTexSubImage2D

This means that we don't have to waste fragment bandwidth copying the entire backbuffer when
we could just do parts of it.

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