Merge lp://qastaging/~smspillaz/unity/unity.fix_1080947.3 into lp://qastaging/unity
Proposed by
Sam Spilsbury
Status: | Superseded |
---|---|
Proposed branch: | lp://qastaging/~smspillaz/unity/unity.fix_1080947.3 |
Merge into: | lp://qastaging/unity |
Diff against target: |
1202 lines (+497/-174) 14 files modified
dash/DashView.cpp (+15/-7) dash/DashView.h (+3/-0) hud/HudView.cpp (+11/-0) launcher/Launcher.cpp (+13/-3) launcher/XdndCollectionWindowImp.cpp (+2/-1) panel/PanelView.cpp (+13/-3) plugins/unityshell/src/unityshell.cpp (+317/-143) plugins/unityshell/src/unityshell.h (+21/-2) unity-shared/BackgroundEffectHelper.cpp (+53/-6) unity-shared/BackgroundEffectHelper.h (+8/-2) unity-shared/OverlayRenderer.cpp (+20/-4) unity-shared/OverlayRenderer.h (+7/-0) unity-shared/OverlayWindowButtons.cpp (+4/-0) unity-shared/UnityWindowView.cpp (+10/-3) |
To merge this branch: | bzr merge lp://qastaging/~smspillaz/unity/unity.fix_1080947.3 |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Unity Team | Pending | ||
Review via email: mp+156259@code.qastaging.launchpad.net |
This proposal has been superseded by a proposal from 2013-03-30.
Commit message
Specify the required blur area before drawing so that we can selectively use glCopyTexSubImage2D
This means that we don't have to waste fragment bandwidth copying the entire backbuffer when
we could just do parts of it.
Description of the change
Specify the required blur area before drawing so that we can selectively use glCopyTexSubImage2D
This means that we don't have to waste fragment bandwidth copying the entire backbuffer when
we could just do parts of it.
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