Nux

Merge lp://qastaging/~unity-team/nux/nux.fix-839476 into lp://qastaging/nux/2.0

Proposed by Mirco Müller
Status: Rejected
Rejected by: Mirco Müller
Proposed branch: lp://qastaging/~unity-team/nux/nux.fix-839476
Merge into: lp://qastaging/nux/2.0
Diff against target: 409 lines (+316/-1)
4 files modified
NuxGraphics/GraphicsEngine.h (+43/-1)
NuxGraphics/RenderingPipe.cpp (+22/-0)
NuxGraphics/RenderingPipeAsm.cpp (+112/-0)
NuxGraphics/RenderingPipeGLSL.cpp (+139/-0)
To merge this branch: bzr merge lp://qastaging/~unity-team/nux/nux.fix-839476
Reviewer Review Type Date Requested Status
Unity Team Pending
Review via email: mp+94577@code.qastaging.launchpad.net

Description of the change

Added an rendering-method to allow masking out portions of an image-texture using the alpha-channel of a second texture. Both textures can be modulated by a color if needed.

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585. By Jay Taoko

* Fix to QRP_TexMaskTexAlpha shader in GLSL.

586. By Mirco Müller

Re-merge with nux trunk

587. By Mirco Müller

Needed to update a vertex- and fragment-program definition

Revision history for this message
Mirco Müller (macslow) wrote :

Marked it as "Rejected" as we don't longer need this. A unity-only solution was found and implemented.

Unmerged revisions

587. By Mirco Müller

Needed to update a vertex- and fragment-program definition

586. By Mirco Müller

Re-merge with nux trunk

585. By Jay Taoko

* Fix to QRP_TexMaskTexAlpha shader in GLSL.

584. By Mirco Müller

Fixed stupid crash because of calling wrong shader-program. Renamed member for masking-shader.

583. By Mirco Müller

Added GLSL- and shader-assembly for QRP_TexMaskTexAlpha()

582. By Mirco Müller

Added a color-parameter to each texture for cases when you want to modulate the image-/alpha-texture

581. By Mirco Müller

Trying to implement new drawing method for rendering an image-textures masked by an alpha-texture

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