lp://qastaging/~vanvugt/compiz-core/fix-946388
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- bzr branch lp://qastaging/~vanvugt/compiz-core/fix-946388
Branch merges
- Alan Griffiths: Approve
- Sam Spilsbury: Approve
-
Diff: 43 lines (+13/-10)1 file modifiedsrc/window.cpp (+13/-10)
Related bugs
Bug #946388: Some apps (like Remmina) can't full-screen under Compiz (or Unity) | Medium | Fix Released |
Related blueprints
Branch information
Recent revisions
- 3095. By Daniel van Vugt
-
Don't refuse to fullscreen windows that have the same dimensions as the
screen itself (LP: #946388)It seems that fitting a semi-maximized window is quite different to fitting
a fullscreen window, because a fullscreen window does not have borders. - 3094. By Sam Spilsbury
-
Check outputRect when deciding whether to ignore custom clip regions.
It was possible for menus for repaint regions to never cover shadowRegion
which would mean that we'd never pass the shadow clip rects to
glDrawGeometry.In reality, we only really care about not using shadowRegion in cases
where some plugin wants to paint us with an offset region which is actually
outside the window. - 3093. By Daniel van Vugt
-
Revert r3092 because it was causing a worse regression (LP: #981703)
This reverts the fix for LP: #980026.
- 3092. By Alan Griffiths
-
Avoid dumping all the windows into first workspace when closing (LP: #980026)
Reverts to correct logic used before r2838.
- 3091. By Daniel van Vugt
-
Avoid comparison between signed and unsigned integers (LP: #972519)
Strange. All versions of gcc should have reported this as an error. But
obviously gcc prior to 4.7 had bugs and failed to find all such errors. - 3089. By Sam Spilsbury
-
Fix shadows being clipped incorrectly (LP #976467)
1) Don't include _NET_WM_
WINDOW_ TYPE_MENU windows in the clip groups ...
those windows are a lot different from what you expect of them
2) Also update clip regions when the shadow output extents change even
if the window isn't resized. - 3086. By Sam Spilsbury
-
Remove DecorWindow:
:computeShadowR egion and replace with a smarter class.
(LP: #969101)DecorClipGroup (split into GenericDecorCli
pGroup and MatchedDecorCli pGroup)
take a DecorClippableInterface which where entry and exit from the group is
guarded by the implementation and are treated as one layer for the purposes
of shadowing - eg the input region of each member of the clip group will clip
all of the shadows of the members, so that none of the members appear to be
overlapping.This algorithm is a lot more optimized in that the shadows are only updated
when relevant windows are updated.Tested too.
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