lp://qastaging/aethyra

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Owner:
VCS imports
Project:
Aethyra
Status:
Development

Import details

Import Status: Suspended

This branch is an import of the HEAD branch of the Git repository at https://github.com/Tametomo/Aethyra.git.

Last successful import was .

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Recent revisions

3949. By hasufell

don't overwrite system/environment CXXFLAGS

Reviewed-by: Ablu.

3948. By Ablu

Prevented crash with nonexisting particle sprite.

3947. By Ablu

Made error on imageset loading a bit more informative

Reviewed-by: bjorn.

3946. By Thorbjørn Lindeijer

Specify a more specific image format when uploading textures

While simply specifying "4 components" works, it is preferred to specify
the actual image format like GL_RGBA8 in our case.

http://www.opengl.org/wiki/Common_Mistakes#Image_precision

3945. By Thorbjørn Lindeijer

Removed manual calling of glFlush / glFinish

This should never be needed [1].

[1] http://www.opengl.org/wiki/Common_Mistakes#glFinish_and_glFlush

3944. By Thorbjørn Lindeijer

Added support for ARB_texture_non_power_of_two extension

If the graphics driver supports this, there is no need to create
textures with power-of-two dimensions. It is then also preferred to use
regular textures than relying on the older GL_ARB_texture_rectangle
extension.

3943. By Thorbjørn Lindeijer

Fixed mixup of parameter types in OpenGL code

Textures were not rendering correctly on cards that did not support the
GL_ARB_texture_rectangle extension, since the alternative code path was
passing ints as floats and floats as ints to OpenGL.

3942. By Tametomo

Modified CMake to notify when Gettext isn't found. Change requested
by JoeCarter.

Signed-off-by: Tametomo <email address hidden>

3941. By Thorbjørn Lindeijer

Stream music files directly from the archives

Use Mix_LoadMUS_RW to stream music files directly from PhysFS. I kept
around ResourceManager:copyFile for now, since it may have other uses.

Reviewed-by: Yohann Ferreira

3940. By Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>

Implemented a simple non-blocking fadeOutAndPlay system.

It's currently used when changing maps.

Reviewed-by: Thorbjorn.

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