Mh, instead of this I think it's better to workaround the issue in unity... By ignoring the horizontal scrolling there (otherwise this would break alt+tab horiz scrolling)...
We can instead define two more mouse states like NUX_EVENT_MOUSEWHEEL_HORIZONTAL and NUX_EVENT_MOUSEWHEEL_VERTICAL. This won't break the api and we can then verify the type of scroll event by just checking the event's mouse_state at unity level.
Mh, instead of this I think it's better to workaround the issue in unity... By ignoring the horizontal scrolling there (otherwise this would break alt+tab horiz scrolling)...
We can instead define two more mouse states like NUX_EVENT_ MOUSEWHEEL_ HORIZONTAL and NUX_EVENT_ MOUSEWHEEL_ VERTICAL. This won't break the api and we can then verify the type of scroll event by just checking the event's mouse_state at unity level.