fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1 fbconfigm: 1
Yeah, nvidia says it supports mipmapped glx pixmaps bound to textures.
I call driver bug in mesa. Should we add a workaround, or just leave it disabled where its not supposed to be supported.
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fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
fbconfigm: 1
Yeah, nvidia says it supports mipmapped glx pixmaps bound to textures.
I call driver bug in mesa. Should we add a workaround, or just leave it disabled where its not supposed to be supported.