Code review comment for lp://qastaging/~compiz-team/compiz/compiz.performance_1040478

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Sam Spilsbury (smspillaz) wrote :

> Hmm, how do I know it's working? On my benchmark system I'm seeing zero change
> in performance :(

Its not a magical performance cure, and really depends on what the implementation is doing.

If fill rate is already maxed out on your platform then it isn't going to help too much. Also if your platform implements it in terms of a texture operation it won't work.

Check if its working by changing one of the co-ordinate values in the glBlitFramebuffer call and you'll get a broken system.

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