lp://qastaging/~gerboland/unity-2d/panel-f10-keyboard-navigation-fixes
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Branch merges
- Florian Boucault (community): Approve
-
Diff: 135 lines (+25/-6)3 files modifiedpanel/applets/appname/appnameapplet.cpp (+1/-1)
panel/applets/appname/menubarwidget.cpp (+16/-3)
panel/applets/appname/menubarwidget.h (+8/-2)
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Branch information
Recent revisions
- 635. By Gerry Boland
-
Fixes F10 menu displaybug, where menu didn't obtain focus and panel covered menubar.
- 634. By Gerry Boland
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F10 shortcut now correctly displays application menu allowing for correct keyboard navigation.
Menubar appears when menu opened, and vanishes when menus close. - 633. By Florian Boucault
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[dash] Fixed activation of first result when pressing the enter key.
DeeListModel now exposes a 'count' property, use it instead of the 'count()' method.
- 631. By Aurélien Gâteau
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[libunity-2d] Introduce GConnector, a class to track connections to GObject signals.
Use GConnector in WindowHelper, avoiding some GLib critical messages when the active window is closed. Those messages were caused by us trying to disconnect from a dead wnck window handle.
- 630. By Florian Boucault
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[dash] Make it possible to launch Wine applications.
The XDG Menu Spec was not respected and desktop files with dashes (-) in them
were not resolved to their actual path on disk by GIO's g_desktop_app_info_ new.
Added a workaround for that case of which one instance is Wine applications. - 629. By Florian Boucault
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[launcher] KDE3 applications now appear in the launcher.
That required to take into account the case where a BamfApplication's user_visible
went from false to true. - 628. By Florian Boucault
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Moved LauncherView:
:getColorsFromI con() into Unity2d QML plugin's newly created IconUtilities class.
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://qastaging/unity-2d/3.0