Hmm code looks good, and confirmed fixes the crash for me...but there is no test :(
Possibly add a manual test that says to open the StandaloneApplicationPreivew...(but they would have to compile...)
Or possibly a unit test that would attempt to make a texture that is to large and confirm that it is not returning NULL.
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Hmm code looks good, and confirmed fixes the crash for me...but there is no test :(
Possibly add a manual test that says to open the StandaloneAppli cationPreivew. ..(but they would have to compile...)
Or possibly a unit test that would attempt to make a texture that is to large and confirm that it is not returning NULL.