> Right now you should be able to remove _texture_2d_array and
> _texture_rect_array without affecting the logic at all. They don't appear to
> contribute to the logic (!)
They are used when printing out texture ID's that were not run at the end of a debug build. This is why I say we could turn them off in a release build.
> Right now you should be able to remove _texture_2d_array and
> _texture_rect_array without affecting the logic at all. They don't appear to
> contribute to the logic (!)
They are used when printing out texture ID's that were not run at the end of a debug build. This is why I say we could turn them off in a release build.