On Wed, Jun 29, 2011 at 09:08:42PM -0000, Jay Pipes wrote:
> > On Tue, Jun 28, 2011 at 02:48:38PM -0000, Brian Waldon wrote:
> > > This is an interesting idea, but I'm a little hesitant to call this a bug.
> > Keeping metadata simple was an explicit design design. I think this should
> > probably be filed as a blueprint targeted at diablo-3, assuming this is
> > something we want. Thoughts, Jay?
> >
> > Fair enough, I'll file a blueprint and let's start discussion.
>
> Cool. Agreed it's big enough to be a blueprint discussion.
On Wed, Jun 29, 2011 at 09:08:42PM -0000, Jay Pipes wrote:
> > On Tue, Jun 28, 2011 at 02:48:38PM -0000, Brian Waldon wrote:
> > > This is an interesting idea, but I'm a little hesitant to call this a bug.
> > Keeping metadata simple was an explicit design design. I think this should
> > probably be filed as a blueprint targeted at diablo-3, assuming this is
> > something we want. Thoughts, Jay?
> >
> > Fair enough, I'll file a blueprint and let's start discussion.
>
> Cool. Agreed it's big enough to be a blueprint discussion.
I created the blueprint and the spec page.
https:/ /blueprints. launchpad. net/glance/ +spec/structure d-data- in-metadata wiki.openstack. org/StructuredM etadata
http://
I've listed ideas for implementation candidate for the discussion base.
--
yamahata