> 173 +bool Controller::IsEnabled() > 174 +{ > 175 + return enabled_; > 176 +} > 177 + > 178 +void Controller::SetEnabled(bool enabled) > 179 +{ > 180 + enabled_ = enabled; > 181 +} > 182 + > > Why not nux::Property enabled? What do you think?
Mh... I'd prefer using this way, but let me know what you prefer.
> + optionSetShowMinimizedWindowsNotify > (boost::bind(&UnityScreen::optionChanged, this, _1, _2)); > > Remove the space, please :) > > 271 + > 272 + ubus_manager_.RegisterInterest(UBUS_LAUNCHER_START_KEY_NAV, > 273 + > sigc::mem_fun(this, &UnityScreen::OnLauncherStartKeyNav)); > 274 + > 275 + ubus_manager_.RegisterInterest(UBUS_LAUNCHER_END_KEY_NAV, > 276 + > sigc::mem_fun(this, &UnityScreen::OnLauncherEndKeyNav)); > 277 + > 278 + ubus_manager_.RegisterInterest(UBUS_QUICKLIST_END_KEY_NAV, > 279 + > sigc::mem_fun(this, &UnityScreen::OnQuicklistEndKeyNav)); > > Fix the indentation...
Damned you! :D This was an Easter egg for you! ^_^
> Btw it works well.
Nice. Do you have any design input about how the interaction with the expo? (Should the overlay be hidden when using mouse to activate it?)
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> 173 +bool Controller: :IsEnabled( ) :SetEnabled( bool enabled)
> 174 +{
> 175 + return enabled_;
> 176 +}
> 177 +
> 178 +void Controller:
> 179 +{
> 180 + enabled_ = enabled;
> 181 +}
> 182 +
>
> Why not nux::Property enabled? What do you think?
Mh... I'd prefer using this way, but let me know what you prefer.
> + optionSetShowMi nimizedWindowsN otify :bind(& UnityScreen: :optionChanged, this, _1, _2)); .RegisterIntere st(UBUS_ LAUNCHER_ START_KEY_ NAV, :OnLauncherStar tKeyNav) ); .RegisterIntere st(UBUS_ LAUNCHER_ END_KEY_ NAV, :OnLauncherEndK eyNav)) ; .RegisterIntere st(UBUS_ QUICKLIST_ END_KEY_ NAV, :OnQuicklistEnd KeyNav) );
> (boost:
>
> Remove the space, please :)
>
> 271 +
> 272 + ubus_manager_
> 273 +
> sigc::mem_fun(this, &UnityScreen:
> 274 +
> 275 + ubus_manager_
> 276 +
> sigc::mem_fun(this, &UnityScreen:
> 277 +
> 278 + ubus_manager_
> 279 +
> sigc::mem_fun(this, &UnityScreen:
>
> Fix the indentation...
Damned you! :D
This was an Easter egg for you! ^_^
> Btw it works well.
Nice.
Do you have any design input about how the interaction with the expo? (Should the overlay be hidden when using mouse to activate it?)