78 - 79 - // We do this after the notify to ensure input focus has actually been moved. 80 - if (n == CompWindowNotifyFocusChange) 81 - { 82 - UnityScreen* us = UnityScreen::get(screen); 83 - CompWindow *lw; 84 - 85 - if (us->launcher_controller_->IsOverlayOpen()) 86 - { 87 - lw = screen->findWindow(us->launcher_controller_->LauncherWindowId(0)); 88 - lw->moveInputFocusTo(); 89 - } 90 - }
See this MP [1] to see why we have this code. Do you really want to remove it?
https://code.launchpad.net/~robertcarr/unity/dash-keepfocus/+merge/75739
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78 - yFocusChange) :get(screen) ; controller_ ->IsOverlayOpen ()) >findWindow( us->launcher_ controller_ ->LauncherWindo wId(0)) ; cusTo() ;
79 - // We do this after the notify to ensure input focus has actually been moved.
80 - if (n == CompWindowNotif
81 - {
82 - UnityScreen* us = UnityScreen:
83 - CompWindow *lw;
84 -
85 - if (us->launcher_
86 - {
87 - lw = screen-
88 - lw->moveInputFo
89 - }
90 - }
See this MP [1] to see why we have this code. Do you really want to remove it?
https:/ /code.launchpad .net/~robertcar r/unity/ dash-keepfocus/ +merge/ 75739